
There’s definitely some strategy in how you set up and grow your buildings. It’s something to boot up, fiddle with for a few minutes setting things up, and then watching the hordes descend to spend their dough. I’ve found it fun - again, in bite-sized amounts. It is colorful and cute, with winking skeletons and appealing-looking tavern food. I like the colors and generally happy tone, although the whole game looks a bit closer to a Flash title than I’d like it to be. The presentation is just on this side of acceptable. Very simple stuff, so it comes down to the presentation and Fun : Annoyance ratio. From that point, it’s all in watching the heroes wander around doing whatever they want to, while you make money and restock stuff.

You build structures, stock inventory in each, and send out the unicorn to entice heroes to check you out. The idea is that you (and your trusty unicorn, why not) are rebuilding the ol’ village to be a theme park of sorts that draws in heroes and fleeces them of their money through shops, services, and freshly stocked dungeons. Hero Park is a little like that old RTS Majesty and a little like Kairosoft’s Dungeon Village. Yet every once in a while I find something that gets a stay of execution, and this week, it’s Hero Park.


I evaluate a lot of these and discard as many as I download, because there’s so much trash out there. A good pick-up-and-put-down kind of game. When I’m looking for a new iPhone game, what I want is something that I can enjoy in bite-sized amounts - think three to 10 minutes - and isn’t overly complex while still being engaging.
