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Unity current version
Unity current version










unity current version

Scene/Game View: Reverted a change that caused the OnSceneGUI event to be exited early on a selection change.ĢD: Added proper manual URL for GridSelection.ĢD: Fixed rendering of GameObjects in a Tile Palette window when a Scriptable Render Pipeline is used.ĪI: Fixed a blocked passage due to seemingly valid polygons after an obstacle carved the NavMesh nearby.Īndroid: Avoid GC deadlock in AndroidJavaProxy.Īndroid: PermissionCallbacks.DeniedAndDontAskAgain is no longer invoked on Android 11 and later. which updates Autodesk FBX SDK to 2020.3.2. Version Control: Removed: Collab and its dependency from the package.Įditor: Updated the Unity FBX SDK bindings to version 4.1.2.

unity current version

IOS: Added: Identifiers for iPad models released in 2022.

unity current version

(Optimization).Īpple TV: Added: Identifier for 3rd generation Apple TV 4K. Particles: Don't call OnParticleTrigger when there are no trigger module events to report. Multiplayer: Added Netcode for GameObjects 1.2.0. GI: Added a toggle for automatic recalculation of environment lighting in the Workflow section of the Lighting window. Android: Added build_fingerprint information to android builds.Īsset Import: Reduced the overhead of asset importing by limiting the number of copies of internal parameter structs.īug Reporter: Asset import worker logs are now attached to bugs, outside of the project zip.Video: Application crashes when changing the source URL of a video player in Android Templates: Standalone Profiler Crashes when opening Serialization: Serialized field values are lost when switching between branches using Git Metal: Crash on MTLGetEnvCase when building the project for iOS Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when dragging Sprites into the Scene view IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree












Unity current version